Table of Contents
In this milestone you will implement the missile state machine in missile.c. This state machine will be used for every missile object in the game. Player missiles are shown in green and explode when reaching their destination. Enemy missiles are red and explode when hitting an explosion (but this won’t happen until next milestone). A video of the test program is shown below:
Preliminary
- Review the provided missile.h.
- Make sure you understand the purpose of each member of the missile_t struct. Review the class notes if needed.
Implementation
Requirements
- Implement the functions in missile.h
- missile_init_plane() won’t be used in this milestone, so you can implement it later if you like.
- missile_is_dead(), missile_is_exploding(), and missile_is_flying() are very simple functions that can just return a boolean based on the the current state of the missile. The Milestone 1 test program only uses missile_is_dead(), but you will likely find the other functions helpful in later milestones.
- The test function should behave like the video above. You can choose your own colors, but the player missiles and enemy missiles should be different colors.