Missile Command, Milestone 3: Plane & Stats

In this milestone you will complete the Missile Command game. You will add a state machine for the plane which fires a single missile when moving across the screen. You will also track some statistics and display them on the screen: the number of missiles the player fired, and the number of enemy/plane missiles that impact the ground.

A video of the complete game is shown below:

Video of Milestone 3 test program

Preliminary

  1. Review the provided plane.h.
    • The plane should be implemented as a state machine.
  2. Plane Behavior:
    • The plane is destroyed when entering an explosion radius, but does not produce its own explosion.
    • A plane fires a single missile while traveling across the screen. You can choose when the plane fires the missile.
    • After the plane is destroyed, or travels off screen, you should wait some time (no more than 10 seconds) before sending the plane again.
  3. Game Control Modifications: You will need to modify your gameControl.c code to:
    • Tick the plane state machine.
    • Track and draw the required statistics.

Implementation

Requirements

  • Implement the functions in plane.h
  • The final test program should behave like the video above.

Other Notes

  • You may notice that once you add calls to your plane.c functions in your gameControl, your Milestone 2 will no longer compile as you probably didn’t configure plane.c to be compiled for your Milestone 2 executable. You have a couple options:
    1. You could change Milestone 2 to also compile plane.c. This works fine if you’ve already zipped up and submitted Milestone 2. However, if you haven’t yet zipped up your Milestone 2 submission this will be an issue. Your plane.c file won’t be submitted as part of Milestone 2, so you need to make sure your Milestone 2 code compiles without it.
    2. Alternatively, if you want your Milestone 2 code to continue to work without plane.c compiled into it, you can add macros to only call the plane functions when Milestone 3 is compiled. In your gameControl.c you would call plane functions like this:
       #ifdef LAB8_M3
           plane_init(plane_missile);
       #endif
      

      And then to define LAB8_M3 when Milestone 3 is compiled, you could add this to your CMakeLists.txt:

       target_compile_definitions(lab8_m3.elf PUBLIC LAB8_M3)