The flashSequence state machine flashes the computer’s color sequence to the user so that the user can attempt to copy it. flashSequence_enable() allows the state machine to leave its initial state. flashSequence_completed() can be called to see if the machine has completed the task of flashing the color sequence to the user. flashSequence_disable() allows the state machine to return to its initial state (make sure that it has completed its task).
- The flashSequence.h file is provided to you.
- Test code is provided to you in fsTester.c, so you can test your state machine implementation to see if it is working correctly. You can watch the video below to see an example of the test code in action.